top of page

Wildlife space ranger
Engine: Unreal Engine 5
Role: Level Designer, Game designer, Developer
Genre: Puzzle, Exploration
Team: 2
Incarnate Billy, the goofy space ranger tasked to clean an alien planet from a dangerous piece of waste. Discover, Carry, Plant, and Grow exotic seeds to help Billy throughout his journey to the spaceship bin. Explore colorful islands, solve puzzles, and make space a better place!
Wildlife space ranger was made for a modular school project in which we needed to create the modular assets and make a prototype with them.

In this project, I focused on level design, using a modular asset kit that allowed for rapid iteration. We chose to design the levels with an island layout, which helped establish clear boundaries and limits for the player. This approach not only provided a sense of structure but also guided the player’s movement within the environment, ensuring a focused and cohesive experience.


Map 01
Map 04
bottom of page