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Kermadec depth
Engine: Godot
Role: Level Designer, Developer
Genre: Retro Fps
Team: 2
​The Kermadec depth has been controlled by autochthones for centuries, we need their resources. They will not let you came here peacefully, so grab your guns and get ready to blow some fishes
This project was developed during our Godot courses, with the goal of creating a retro first-person shooter (FPS) game using a dev kit designed by game programmers.

I focused on level design, drawing significant inspiration from the Doom and Wolfenstein series. Additionally, I incorporated vertical elements into the gameplay to enhance complexity and introduce a fresh approach to classic FPS mechanics.

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